I’m editing this while anxiously waiting for Animal Crossing: New Leaf to download from the Nintendo eShop. I adore this series. It’s simple and sweet and charming — the perfect relaxation game.
But that doesn’t mean the game is devoid of social justice issues. I’ve noticed two prominent ones while thinking a lot about the overall series during the last few weeks. (I swear this isn’t just an excuse to spend time feeling like I’m actually being productive while obsessing over New Leaf details.)
Now, I’m not going to try to defend the gender dynamics of the game. I think the game’s attitude is well encapsulated in the player’s very first interaction with the game. In fact, it’s the very first time the player gets to make a choice. I’ll take New Leaf as my example, although all of the games follow the same format.
To begin the game, a cat named Rover (oh, how I missed you, friend!) asks for the player’s name. Like the flatterer he is, he then gushes about how “fantastically great” you name is, to which the player can either respond:
“Oops, I misspoke!” (in case the player wishes to change their name for any reason)
Your choice between the first two options decides the gender of your character. “Cool” = male; “cute” = female.
It might seem like a small thing (and in the context of the game, it is small), but it serves as foreshadowing for the way the game handles gender. In general, female characters tend to act, dress, and decorate in a way that’s more cutesy/girly and male characters, while not necessarily fitting into standards of Western/American masculinity, act, dress, and decorate in a more masculine way.