WARNING: This post contains spoilers for Bioshock Infinite. Read at your own risk. I mean it. I will talk about the end of the game. Don’t do this to yourself if you haven’t played the game.
When the first trailer for Bioshock Infinite was released, I wasn’t thrilled with Elizabeth’s character design. Especially once Irrational Games, the developers, started to tout Elizabeth’s importance as a dynamic character that players would care about. If she was meant to be such a well-fleshed out character, why exactly was Irrational deciding to sexualize her? Those types of cheap tricks are used constantly in low-brow games that rely on safe thrills — lots of explosions and boobs — to make sales. And, of course, games made with higher ambitions also fall prey to the one female character with enormous breasts or jeans so tight they double as a thong. Here, I thought with Bioshock Infinite, was another that would be just a little bit lesser in my eyes because of a silly outfit choice.
So I was surprised when I first met Elizabeth in-game and she was dressed conservatively. No cleavage or pinched waistline in sight. While creating a game, hours are spent over the smallest details, and that’s especially true in a game as detailed and finely crafted as Bioshock Infinite. I started to wonder if maybe Irrational had designed Elizabeth’s dress for more than fanservice. And the more I think about it, the more I believe they did.